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Author Topic: Reliant - 1/537  (Read 6614 times)

Offline incubus35

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Re: Reliant - 1/537
« Reply #15 on: May 05, 2017, 11:18:04 am »
I'm using an Arduino for the lighting, which i really wish i'd got into before - because it is so very easy to use and get some brilliant effects going. If anyone wants the code i've been using, then please let me know and i'll post it on here too.

here are some random lighting test shots:






Offline incubus35

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Re: Reliant - 1/537
« Reply #16 on: May 05, 2017, 11:20:18 am »
This is the work I did on the destroyed sensor section of the rollbar:






Offline MSgtUSAFRet

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Re: Reliant - 1/537
« Reply #17 on: May 05, 2017, 01:21:50 pm »
Pete, this keeps getting gooder and gooder! (Yes! I pride myself on my vast knowledge of adjectives and grammar!) 8)

I love the added detail of the wire/brass parts! It certainly is a good way to get rid of the used sprue trees and bits!

I did miss the kind of obvious lighting pictures! But are you gonna put lights in the damaged section, too? It would be neat if you could get some flickering lights to go in that section! :)

You are right about the paragrafix kits adding to this build! Phenomenal!

Keep 'er going, Scotty! Keep 'er going!

I'm enjoying following along!

Steve

"To be honest with you, Picard, a significant number of my crew members have expressed a desire to return even knowing the odds. Some because they can't bear to live without their loved ones, some because they don't like the idea of slipping out in the middle of a fight."

Offline incubus35

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Re: Reliant - 1/537
« Reply #18 on: May 05, 2017, 01:59:36 pm »
Steve, your wish is my command!

https://youtu.be/PblZqAcMm1s


Offline whb64

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Re: Reliant - 1/537
« Reply #19 on: May 05, 2017, 02:07:02 pm »
Steve, your wish is my command!

https://youtu.be/PblZqAcMm1s
That is really cool!

Offline incubus35

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Re: Reliant - 1/537
« Reply #20 on: May 05, 2017, 02:26:37 pm »
Thanks! The Arduino really is a lot of fun to play with - lots of folks have already done the code, so it's just a copy and paste job sometimes. That one was a candle effect, but I think it does the job pretty well!

Offline whb64

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Re: Reliant - 1/537
« Reply #21 on: May 05, 2017, 02:38:20 pm »
I bought an Arduino for my build too.  What sketch are you using?

I may buy one of those $10 sound boards on eBay as well.  Question... what are you using for your bases?

Offline MSgtUSAFRet

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Re: Reliant - 1/537
« Reply #22 on: May 05, 2017, 02:55:51 pm »
Steve, your wish is my command!

https://youtu.be/PblZqAcMm1s
That is really cool!

SuhWeet!!!!

(One day, I'm gonna grow up and be a modeler like you! :D

Steve
"To be honest with you, Picard, a significant number of my crew members have expressed a desire to return even knowing the odds. Some because they can't bear to live without their loved ones, some because they don't like the idea of slipping out in the middle of a fight."

Offline incubus35

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Re: Reliant - 1/537
« Reply #23 on: May 05, 2017, 03:34:14 pm »
Steve, your wish is my command!

https://youtu.be/PblZqAcMm1s
That is really cool!

SuhWeet!!!!

(One day, I'm gonna grow up and be a modeler like you! :D

Steve

Steve, i definitely think you've got that the wrong way around! I'm not worthy haha Thanks again for all your kind words :)

I bought an Arduino for my build too.  What sketch are you using?

I may buy one of those $10 sound boards on eBay as well.  Question... what are you using for your bases?

I've just been searching the web for any code that i could use for the nav/strobes, and this one really helped on my Revell Enterprise build (the LED3 bit was to try and simulate the bussard spinners, as I only got the Arduino after I sealed it all up - but fortunately i had fed each of the lighting cables down through the base independently). Can't claim that the code is mine, but it was posted as free to use on one of the Arduino forums - I just changed the timings to be near to what i wanted.

class Flasher
{
// Class Member Variables
// These are initialized at startup

int ledPin; // the number of the LED pin
long OnTime; // milliseconds of on-time
long OffTime; // milliseconds of off-time

// These maintain the current state

int ledState; // ledState used to set the LED
unsigned long previousMillis; // will store last time LED was updated
// Constructor - creates a Flasher
// and initializes the member variables and state
public:
Flasher(int pin, long on, long off)
{
ledPin = pin;
pinMode(ledPin, OUTPUT);
OnTime = on;
OffTime = off;
ledState = LOW;
previousMillis = 0;
}
void Update()
{
// check to see if it's time to change the state of the LED

unsigned long currentMillis = millis();
if((ledState == HIGH) && (currentMillis - previousMillis >= OnTime))
{
ledState = LOW; // Turn it off
previousMillis = currentMillis; // Remember the time
digitalWrite(ledPin, ledState); // Update the actual LED
}
else if ((ledState == LOW) && (currentMillis - previousMillis >= OffTime))
{
ledState = HIGH; // turn it on
previousMillis = currentMillis; // Remember the time
digitalWrite(ledPin, ledState); // Update the actual LED
}
}
};
Flasher led1(7, 100, 10);
Flasher led2(8, 450, 2000);
Flasher led3(4, 50000000, 1);
void setup()
{
}
void loop()
{
led1.Update();
led2.Update();
led3.Update();
}


As far as bases, i've usually just gone for a solid piece of wood - and then hidden the electronics away from the stand, but i'd love to have one of the laser cut ones like i've seen on here! how about you? If you go for the soundboard please let me know how it goes! :)

Offline incubus35

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Re: Reliant - 1/537
« Reply #24 on: May 07, 2017, 03:23:33 pm »
quick question for you all! I was thinking of going for a pearlescent Aztec pattern on the pristine version of the Reliant (as I have the orbital drydock masks), and was wondering if people thought this would look terrible or not? If not, and you think it's worth a go, what colours would look best? Blue and Gold? 

Offline Shawn McClure

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Re: Reliant - 1/537
« Reply #25 on: May 08, 2017, 11:00:34 am »
That looks fantastic!   I only hope my Reliant will turn out as well when I get started on her again.    What did you use to make that blue crystal?   I believe that is a clear part.  Did you just use a blue LED?

Shawn
To build or not to build.... that is the question.   The answer.... build... Duh.

Offline incubus35

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Re: Reliant - 1/537
« Reply #26 on: May 08, 2017, 01:15:25 pm »
Hi Shawn, thanks!

I used Tamiya TS-72 Clear Blue paint on that part (sprayed on the inside), so it's actually just the white LED tape that's illuminating it at the moment. I've got the PE part to go over it to give it some more detail too, so i'll post some pictures once i've installed it.

happy modelling!

Offline scottminium

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Re: Reliant - 1/537
« Reply #27 on: May 08, 2017, 09:06:41 pm »
Nice damage!  Still totally afraid of the Arduino... :-[  maybe someday I will brave one.
"I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again."

Offline DizWhiz

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Re: Reliant - 1/537
« Reply #28 on: May 08, 2017, 11:04:36 pm »
Really cool battle damage
-Dave

Offline incubus35

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Re: Reliant - 1/537
« Reply #29 on: May 12, 2017, 05:03:56 pm »
Thanks again everyone :)

Nice damage!  Still totally afraid of the Arduino... :-[  maybe someday I will brave one.

I'd highly recommend taking the plunge, it's not that scary really (honest haha)! If you know how to wire up your LEDs, it really is as easy as plugging into a different socket for each effect, and everything going to a single ground. Get your code off much smarter people than me.

This guy did a great job on his TOS enterprise, and has some great steps on how to use the Arduino for the first time - including his code to copy and paste.

http://www.makingmodels.co.uk/builds-in-progress/1600-revell-uss-enterprise-star-trek-the-original-series-build-log/12/

only a little bit of an update for this week, which is on the damaged impulse crystal for the beast.



and here's a quick video of the lighting effect i'm thinking of going for.

https://www.youtube.com/watch?v=2iBpM4SxnkM

 




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