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Author Topic: TOS E Warp Engine Lighting Effect - Custom Solution  (Read 2374 times)

Offline RossW

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Re: TOS E Warp Engine Lighting Effect - Custom Solution
« Reply #30 on: November 01, 2017, 08:08:49 am »
I will soon be posting my board and code for the main TOS E board that controls the blinking running lights (saucer), the strobes on the rear sides of the secondary hull, and the warp engine motor speed controller - all in one! Just need to get the prototypes back from the PCB house and do a video or two.

I can't wait to see what you came up with!

Thanks again for sharing your work with all of us.  :)

Thanks Gadgetry_3000! The truth is, I owe this all to you and your posts.

Offline RossW

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Re: TOS E Warp Engine Lighting Effect - Custom Solution
« Reply #31 on: November 18, 2017, 07:15:34 pm »
As promised, here is a preview of my custom motor control circuit board that lets you set the motor speed and direction (in case you wire up one or both motors so that they do not spin in the direction you want, or you want them to spin in the same direction instead of the usual opposite). In addition, the Arduino Pro Mini code includes the blinking saucer/running lights and secondary hull strobes, and also provides the +5V power for the nacelle circuit boards.

https://youtu.be/hNSNiDlSsSk

I will be doing a separate post later on that has all the code, schematic and board design details.
« Last Edit: November 18, 2017, 07:24:22 pm by RossW »

Offline Gadgetron_3000

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Re: TOS E Warp Engine Lighting Effect - Custom Solution
« Reply #32 on: November 18, 2017, 07:57:10 pm »
As promised, here is a preview of my custom motor control circuit board that lets you set the motor speed and direction (in case you wire up one or both motors so that they do not spin in the direction you want, or you want them to spin in the same direction instead of the usual opposite). In addition, the Arduino Pro Mini code includes the blinking saucer/running lights and secondary hull strobes, and also provides the +5V power for the nacelle circuit boards.

https://youtu.be/hNSNiDlSsSk

I will be doing a separate post later on that has all the code, schematic and board design details.

So smooth!

This project keeps getting better and better!

:)
"They've done studies, you know.  60% of the time, it works every time."

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Offline RossW

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Re: TOS E Warp Engine Lighting Effect - Custom Solution
« Reply #33 on: November 18, 2017, 08:38:26 pm »
As promised, here is a preview of my custom motor control circuit board that lets you set the motor speed and direction (in case you wire up one or both motors so that they do not spin in the direction you want, or you want them to spin in the same direction instead of the usual opposite). In addition, the Arduino Pro Mini code includes the blinking saucer/running lights and secondary hull strobes, and also provides the +5V power for the nacelle circuit boards.

https://youtu.be/hNSNiDlSsSk

I will be doing a separate post later on that has all the code, schematic and board design details.

So smooth!

This project keeps getting better and better!

:)

Thanks again!

Offline MarkW

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Re: TOS E Warp Engine Lighting Effect - Custom Solution
« Reply #34 on: November 18, 2017, 10:52:59 pm »
What is the treated/nominal spied of the motor?
« Last Edit: November 19, 2017, 10:42:23 am by RossW »
MarkW
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Offline RossW

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Re: TOS E Warp Engine Lighting Effect - Custom Solution
« Reply #35 on: November 19, 2017, 10:41:27 am »
Quote
What is the treated/nominal spied of the motor?

That is a good question. The reason I cannot program a nominal speed is because this is a DIY project for modelers to put together themselves, with their own motors. Also, to make the speed control as simple as possible the Arduino code is always reading from a trim pot and converts the 0-5V analog reading to a PWM value between 0-255. So, no nominal speed; modelers would have to run it next to a clip from their show to get what they want.

[As an aside, this is the 3rd attempt at responding to Mark s post; turns out this site cannot handle contractions, or more specifically single quotes - all text disappears after a quote on save]

[Second aside - I accidentally edited Mark s post; how am I able to modify another person s post?]
« Last Edit: November 19, 2017, 10:43:26 am by RossW »

 




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